![[korg]](../../images/misc/korg.gif)
![[ms50 title]](../../images/ms50/ms50title.gif)
6.
Setting Charts 2
^
Trumpet 1 | Trumpet 2 | Clarinet | Oboe | Flute | Violin 1 | Violin 2 | Contrabass |
Electric Guitar
| Electric Bass | Xylophone | Tympani | Cow Bell | Human Voice
Harmonics | Drum Synthesizer
| Drum Synthesizer
2 | Storm | Breaking Waves |
Chimes | Shooting Star | Dog | Cat | Galloping Horse
| Chirping Bird
Voice From
Outer Space | Automatic
S/H Performance | Laser Gun | Machine Gun |
European
Police Car Siren | Dive Bombing | Slow Attack Guitar
| Guitar Picking
Wow |
Tremolo | Synthesizer
Stereo Ping Pong
Blank Patch Chart
![[ms50 thumb]](../../images/ms50/patches/50thumb.jpg)
Harmonics
 ^
The two VCA and two EG modules are used to produce different envelopes for a 16'
rectangle wave, obtained from the DIV, and a 4' triangle wave, from the VCO. These
two signals are mixed in the ADD AMP.
![[ms50 thumb]](../../images/ms50/patches/50thumb.jpg)
Drum
Synthesizer  ^
Set up a microphone to pick up a drum (conga, bongo, etc.). With the setting shown
here, pitch changes in proportion to the strength with which you beat the drum.
S/H is set up to hold the first part of the envelope signal coming from the A
AMP. Changes in pitch proportional to volume and changes in pitch proportional
to how hard you strike the drum are mixed and balanced in the ADD AMP. Be sure
to adjust A AMP level and VCF fc as necessary.
![[ms50 thumb]](../../images/ms50/patches/50thumb.jpg)
Drum Synthesizer
2  ^
With this setting, you use an ordinary microphone to pick up the drum sound, then
the A AMP amplifies the microphone signal, and a trigger signal is synthesized
by the RM, INV, ADD AMP, and VS modules. This gives an extremely fast response
time.
![[ms50 thumb]](../../images/ms50/patches/50thumb.jpg)
Storm  ^
Press the TRIG SW for thunder. Thunder is produced by using the A AMP to distort
pink noise. Adjust the ADD AMP to balance the sound of rain with the sound of
thunder.
![[ms50 thumb]](../../images/ms50/patches/50thumb.jpg)
Breaking Waves
 ^
NG white noise is used as the sound source, MG PW output triggers EG-1, thereby
controlling the VCF and VCA. To get a wind effect instead of waves, just change
the settings of the VCF fc, PEAK, and fcM knobs.
![[ms50 thumb]](../../images/ms50/patches/50thumb.jpg)
Chimes  ^
VCF self-oscillation and the VCO triangle wave output are fed to the ring modulator
to produce the characteristic metallic chime sound. VS voltage and VCF fc may
be adjusted to change the pitch.
![[ms50 thumb]](../../images/ms50/patches/50thumb.jpg)
Shooting Star  ^
Lightly tap the TRIG SW and listen to the sound. The VCF is set to oscillate so
that it can be used as the sound source. The pitch is varied by the ADD AMP output
which is a mixture of MG rectangular wave and EG-2 voltage signals, to produce
the falling effect.
![[ms50 thumb]](../../images/ms50/patches/50thumb.jpg)
Dog  ^
VCF self-oscillation is the sound source. EG-1, OUT-2 controls the fcM to give
the barking effect. Use the TRIG SW to control timing.
![[ms50 thumb]](../../images/ms50/patches/50thumb.jpg)
Cat  ^
EG-1 controls VCF fcM and EG-2 controls the pitch bend (VCO FM). Adjust VS to
determine the height of the pitch.
![[ms50 thumb]](../../images/ms50/patches/50thumb.jpg)
Galloping Horse
 ^
VCF self-oscillation is the sound source. Trigger signals are produced by applying
the MG rectangle wave to the DIV and mixing the +4 and +2 outputs in the ADD AMP.
By adjusting the mixture you can get different gaits. The MG FREQ setting determines
speed.
![[ms50 thumb]](../../images/ms50/patches/50thumb.jpg)
Chirping Bird  ^
MG rectangle wave is used as the trigger signal. EG-1 (OUT-2) controls the expand
effect and EG-2 (OUT-1) controls the pitch bend. Adjust pitch with the VS.
| ^ |
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